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Microsoft Says No Room to Monetize Xbox Cloud Gaming on iOS for Now

Cloud gaming has seen rapid development over the years, with 2024 marking significant advancements. Leading companies like Microsoft and NVIDIA have driven progress, propelling the industry forward. As of 2022, around 31.7 million people participated in cloud gaming, generating $2.4 billion in revenue. Projections suggest that by 2025, this number will soar to 86.9 million users, with revenues hitting $8.2 billion. This growth signals widespread acceptance of cloud gaming technology. Cloud gaming faces challenges in latency and infrastructure: High latency remains a barrier, especially for fast-paced games that require quick reflexes. Cloud gaming also heavily depends on strong data centers and robust internet infrastructure. In regions with inadequate infrastructure, cloud gaming struggles to gain traction. Additionally, it faces challenges in competition with traditional gaming: While cloud gaming offers convenience, traditional gaming platforms still outperform in terms of graphics and gameplay quality due to the advantages of local hardware.

Microsoft and Apple clash over cloud gaming

Business Disputes and Complex Partnerships

Another significant challenge is the complex negotiations between leading companies and smartphone manufacturers. A notable example is the ongoing friction between Microsoft and Apple. Despite multiple efforts to collaborate, Microsoft has not developed a native Xbox Cloud Gaming app for iOS.

Microsoft’s CEO of Gaming, Phil Spencer, has voiced concerns about Apple’s cloud gaming guidelines. According to Spencer, Apple’s changes “haven’t gone far enough” to allow Xbox Cloud Gaming to succeed on iOS. He explained that Apple’s guidelines make it difficult for Microsoft to monetize the service effectively.

Apple requires that multiplatform services like Xbox Cloud Gaming offer all content, subscriptions, and features as in-app purchases, which would force Microsoft to ask third-party game developers to recode their games. This is a considerable effort, and Microsoft has expressed concerns that it might not even succeed. Spencer noted that Apple’s terms do not promote competition within the largest gaming platform, and despite his willingness to find a solution, the gap remains wide.

Apple’s Perspective

Apple, on the other hand, believes it has supported cloud gaming through web apps. Over 20 million people have used Xbox Cloud Gaming on iOS platforms, demonstrating that the service can succeed without a native app. From Apple’s viewpoint, Microsoft’s lack of engagement signals an unwillingness to fully cooperate.

The core of this dispute lies in Apple’s desire to protect its app ecosystem. Apple insists that all transactions occur within its apps, rather than external platforms, while Microsoft argues that complying with these rules opens up a “can of worms” for developers, making it difficult and costly for them to adapt.

Future Outlook

The future of cloud gaming appears promising, with advancements in internet speed and technology expected to reduce latency and enhance responsiveness, creating a smoother gaming experience. As high-speed internet becomes more widespread, the market is set to expand, offering players diverse and innovative gaming options.

Cloud gaming may also integrate with other media services, like video and music streaming, broadening its appeal through bundled packages. However, challenges such as latency issues and business disputes still need to be addressed for mass adoption.

With the rise of 5G and continued improvements in internet infrastructure, players will likely enjoy seamless gaming experiences across multiple devices. If these obstacles are overcome, cloud gaming could become a dominant force in the industry, offering accessibility, convenience, and flexibility unmatched by traditional platforms.

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